www. Jacob   Zimmerman .com



WebGL Ocean

Fall 2022
Hover to rotate the camera or click to restart the flyover
open_in_full

This is a little WebGL shader demo, from early in my graphics learning. The whole scene is ray-marched in the fragment shader and the water is comprised of stacked sine waves. I initially wanted to use this as the homepage to my old website and I was going to imprint my name onto that red prism in the sky. But then I felt like I wanted something less ominous as my first introduction. I still like it, especially how I used the darkness to improve performance and mood at the same time.

I didn't really know WebGL at the time so thanks to Greg at WebGL fundamentals for helping me get a screenquad set.